I had a sense - a vague sense - of a certain kind of place I wished to be in, and I knew I could find that place in Spelunky.Įventually it clicked. I've been drawn back to Spelunky 2 this week for reasons that took a while to understand. But I am so glad I stumbled upon this forgotten treat.Ĭhris Donlan Spelunky 2, Switch Spelunky 2. Will I keep it up until I get to the top of the tower? Unlikely. There's so much I love about this awkward, slightly unfriendly game, from the odd items that pop up now and then to be collected, to the horrific enemies and the jaunty feather in the hero's hat. Add some devious level design and you have a recipe for. Turning them around is tricky - and that's often part of the puzzle of a level - and you only have a certain number of times you can actually pick a puzzle piece up. You can stack them and get properly stuck when you have them in the wrong place. You can use them to make stairs, or cross gaps. The storyline involves climbing a huge tower, floor by floor, and you do this by lunking around these L-shaped puzzle pieces. I had never heard of Mystery Tower before - I gather it was originally released with a Tower of Babel theme - and when I loaded it up it actually took me quite a while to work out what was going on. I've been playing on and off for a week and it's weird and brilliant. What is this? What WAS this? What do I make of it now?Įnter Mystery Tower, on the Switch's NES collection. A certain kind of NES game feels like a found object, feels crafted to create obsession. People stumbling across these bits of a wider whole that seems fascinating. There's something about NES games that reminds me of the found footage movie from William Gibson's Pattern Recognition. If, that is, I ever leave the skill tree alone long enough to get there. Here's hoping the next corner I turn will present the solution I'm looking for. Whatever it is, it feels like it's perpetually just around the corner from where I currently am, and it's bugging me. Or maybe I need to get to the Paragon levels. Maybe it's just the druid or maybe I need to unlock more skills - I do have most of them now, though. Everything still feels a bit sluggish and a bit dull. But try as I might, I can't seem to get it. The one that feels like you're gleefully ripping through the world. Character builds fascinate me and I change my mind often, and these two traits together mean I never actually get anything done in a game.īut it's not entirely my fault! One of the reasons I'm changing so often, like I mentioned, is to try and find the fun - the fun build. Some of this is definitely my problem - I'm not about to blame Diablo 4 for my mind. 'Oh this is not working,' I'll think, or, 'This is boring,' and switch it all up. Every five minutes I get the itch to change something around. There's a lot about this that I love, but the problem with it is I can't stop bloody doing it now, changing my build. I didn't give up, though, and eventually, after trying every permutation I could think of, I hit upon a totally different build to the one I'd envisaged when I chose the druid in the first place, and it worked. It's supposed to be hard - I think the game was encouraging me to group - but I didn't and so every time I got to the boss, I was overcome. I needed to clear a stronghold (already quite challenging) for a druid questline and the content there was two levels above me, whatever level I attained. The reason I was doing it - the primary reason, anyway - was because I couldn't get past one particular boss. I don't know if I can quantify exactly how often, but the other day it felt like I was pushing 10 times in one session, which seems excessive. How often do you switch builds in Diablo 4? I seem to be doing it all the time. Watch on YouTube Digital Foundry on Diablo 4.
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